From Taste for Makers · 4 notesNoteExampleDemo
Good design is redesign. It's rare to get things right the first time. Experts expect to throw away some early work.1 They plan for plans to change.
It takes confidence to throw work away. You have to be able to think, there's more where that came from. When people first start drawing, for example, they're often reluctant to redo parts that aren't right; they feel they've been lucky to get that far, and if they try to redo something, it will turn out worse. Instead they convince themselves that the drawing is not that bad, really-- in fact, maybe they meant it to look that way.
Dangerous territory, that; if anything you should cultivate dissatisfaction2. In Leonardo's drawings there are often five or six attempts to get a line right. The distinctive back of the Porsche 911 only appeared in the redesign of an awkward prototype. In Wright's early plans for the Guggenheim, the right half was a ziggurat; he inverted it to get the present shape.
Mistakes are natural. Instead of treating them as disasters, make them easy to acknowledge and easy to fix3. Leonardo more or less invented the sketch, as a way to make drawing bear a greater weight of exploration. Open-source software has fewer bugs because it admits the possibility of bugs.
It helps to have a medium that makes change easy4. When oil paint replaced tempera in the fifteenth century, it helped painters to deal with difficult subjects like the human figure because, unlike tempera, oil can be blended and overpainted.
1Note
Prototype in the browser. Delete it without feeling bad.
2Note
After you ship, write 3 things you would change. There are always 3.
