From Taste for Makers · 4 notesNoteExampleDemo
Good design is suggestive. Jane Austen's novels contain almost no description; instead of telling you how everything looks, she tells her story so well that you envision the scene for yourself1. Likewise, a painting that suggests is usually more engaging than one that tells. Everyone makes up their own story about the Mona Lisa.
In architecture and design, this principle means that a building or object should let you use it how you want: a good building, for example, will serve as a backdrop for whatever life people want to lead in it, instead of making them live as if they were executing a program written by the architect2.
In software, it means you should give users a few basic elements that they can combine as they wish, like Lego3. In math it means a proof that becomes the basis for a lot of new work4 is preferable to a proof that was difficult, but doesn't lead to future discoveries; in the sciences generally, citation is considered a rough indicator of merit.
1Note
A blank page with good defaults gives people room. A form with 20 fields doesn't.
2Example
A 7-step wizard. It works for the path the team imagined and nothing else.
